SOMFL’s All-Time Stock Team League II is a league where coaches choose any computer stock team currently published by SOM up to and including those published with V6. Returning coaches draft their team in reverse order of how they finished in the previous year. New coaches to the league are placed randomly in the draft order by the commissioner.
· 12 teams in 3 Divisions.
· Teams will play a 12 game schedule.
· Three Division winners and two wild card teams will qualify for post season.
· Division Tie Breaker
1. Head to head competition.
2. Division record.
3. If tie-breaker is still not resolved, resolution would revert to a playoff game.
· Wild Card tie breaker is resolved by a playoff game.
2. All Game Options will be ON except:
Player over usage
QB over usage
In Game Rest System
Empty Flat pass = Guessed Wrong
There will be No Injuries
Will Use Home Team Rules
3. Usage Limits
QBs and RBs with the following rushing or passing attempts will be exempt from over usage limits:
Games/Rushing or Passing Attempts
QB: 16/400, 14/350, 12/300
RB: 16/240, 14/ 210, 12/180
QBs and RBs that do not qualify for unlimited usage, their usage will be calculated as follows: (Usage limits are rounded up)
Players that played in a 16 game schedule: 110% multiplier
Players that played in a 14 game schedule: 125% multiplier
Players that played in a 12 game schedule: 140% multiplier
This is because players that played in a 16 game schedule already have a built-in 30% advantage over players that played in a 12 game schedule and a 15% advantage over players that played in a 14 game schedule.
There will be no usage limits for receiving.
There will be a two game pre-season schedule in order to tryout your team. After you’ve had a chance to take your team for a spin and feel you need to make a change, please feel free to do so. Once the regular season starts, changes will not be allowed.
5. Frequency of Games and Game Reporting
Each coach must play approximately one game a week or a minimum of 3 games in a four-week period. It is up to the opposing coaches to arrange a game time. If there is going to be a delay the coach shall notify their opponent and the commissioner as soon as possible before the scheduled contest.
To keep things moving if there is going to be a delay in completing a game, please find someone to fill in.
Game reporting to the league is the responsibility of the home team coach.
6. Post Season Usage Limits
Players that played in a 16 game schedule: 10% multiplier
Players that played in a 14 game schedule: 12.5% multiplier
Players that played in a 12 game schedule: 14% multiplier
There will be no post season usage limits for receiving.
7. Participation and Communication
Participation is voluntary,
however if you're signed up for this league you are expected to honor your
commitment. Failure to complete games in a timely manner may result in a
coach being expelled from the league. It is understandable that
situations may arise where a game may be played late or a week missed.
COMMUNICATION is vital. Keep your opponent and the commissioner informed when
games must be delayed.
Repeated failure to participate in a timely manner will result in your team being assigned to a coach on the waiting list.
Primary communication and the dissemination of information will take place by email. Members are also required to sign up for AIM.
These leagues are about competition and gamesmanship. Unsportsmanlike conduct will not be tolerated. Respect your competitors and above all have fun. The commissioner will make a determination on most all disputes. All decisions rendered by the commissioner will be final.
Since tie-breakers do not involve points scored, please play nice.
If necessary I’ll appoint a committee of league coaches to resolve issues involving the commissioner.