SOMFL’s Franchise Glory is a league
where coaches choose a franchise and then builds his team with an offensive
squad from one year and a defensive squad from another year. For example a
coach chooses the Colts as his franchise. To build his team he than chooses the
1967 Colt Offense and the 1968 Colt Defense to form his team. A franchise may be represented more than
once but two coaches may not select the same year as either their offensive or
defensive squad. For example one coach may not choose the 85 Bears offense and
another the 85 Bears defense. Additionally, the offensive and defensive squad
from the same year may not be chosen to build a team. For example the 63
Charger offense and the 63 Charger defense.
Special teams players may come from
either year with the following restriction. Example: If a coach chooses the 67
Packers for his defense and the 62 Packers for his offense, Travis Williams may
return kicks but may not play on offense and 62 Herb Adderley may also return
kicks but may not play on defense. The same would apply to kickers and punters.
For the purposes of this league, the
following will be considered one franchise:
·
12
teams in 3 Divisions.
·
Teams
will play a 12 game schedule.
·
Three
Division winners and two wild card teams will qualify for post season.
·
Division
Tie Breaker
1. Head to head competition.
2.
Division
record.
3.
If
tie-breaker is still not resolved, resolution would revert to a playoff game.
·
Wild
Card tie breaker is resolved by a playoff game.
2. All Game Options will be ON except:
Individualized Fumbles
In Game Rest System
Great Player Impact
Looser Substitution Restrictions
Empty Flat pass = Guessed Wrong
There will be No Injuries
Will Use Home Team Rules (Coach will choose which
squad’s rule set he will use)
3. Usage Limits
Overusage will be set at 135%
4. QB/WR Fumbles, Kick Return and Punt Return & Penalty Cards:
A team will use the QB/WR card from his offensive squad.
Punt and Kick return defense cards will be used from the defensive squad.
Penalty card will be chosen from the either year at the coach’s discretion.
5. Frequency of Games and Game Reporting
Each coach must play approximately one game a week or a
minimum of 3 games in a four-week period. It is up to the opposing
coaches to arrange a game time. If there is going to be a delay the coach
shall notify their opponent and the commissioner as soon as possible before the
scheduled contest.
To
keep things moving if there is going to be a delay in completing a game, please
find someone to fill in.
Game reporting to the league is the responsibility of the
home team.
6. Post Season Usage Limits
Usage will be set at 135%
7. Participation and Communication
Participation is voluntary, however if you're signed up for
this league you are expected to honor your commitment. Failure to complete
games in a timely manner may result in a coach being expelled from the league.
It is understandable that situations may arise where a game may be played
late or a week missed. COMMUNICATION is vital. Keep your opponent and the
commissioner informed when games must be delayed.
Repeated failure to participate in a timely manner will result
in your team being assigned to a coach on the waiting list.
Primary communication and the dissemination of information
will take place by email. Members are also required to sign up for AIM.
Visit:
http://www.aim.com/index.adp
8. Sportsmanship
These leagues are about competition and gamesmanship.
Unsportsmanlike conduct will not be tolerated. Respect your competitors
and above all have fun. The commissioner will make a determination on
most all disputes. All decisions rendered by the commissioner will be final.
Since tie-breakers do not involve points scored, please
play nice.
If necessary I’ll appoint a committee of league coaches to
resolve issues involving the commissioner.