SOMFL’s Franchise Glory is a league where coaches choose a franchise and then builds his team with an offensive squad from one year and a defensive squad from another year. For example a coach chooses the Colts as his franchise. To build his team he than chooses the 1967 Colt Offense and the 1968 Colt Defense to form his team. A franchise may be represented more than once but two coaches may not select the same year as either their offensive or defensive squad. For example one coach may not choose the 85 Bears offense and another the 85 Bears defense. Additionally, the offensive and defensive squad from the same year may not be chosen to build a team. For example the 63 Charger offense and the 63 Charger defense.
Special teams players may come from either year with the following restriction. Example: If a coach chooses the 67 Packers for his defense and the 62 Packers for his offense, Travis Williams may return kicks but may not play on offense and 62 Herb Adderley may also return kicks but may not play on defense. The same would apply to kickers and punters.
For the purposes of this league, the following will be considered one franchise:
· 12 teams in 3 Divisions.
· Teams will play a 12 game schedule.
· Three Division winners and two wild card teams will qualify for post season.
· Division Tie Breaker
1. Head to head competition.
2. Division record.
3. If tie-breaker is still not resolved, resolution would revert to a playoff game.
· Wild Card tie breaker is resolved by a playoff game.
2. All Game Options will be ON except:
In Game Rest System
Great Player Impact
Looser Substitution Restrictions
Empty Flat pass = Guessed Wrong
There will be No Injuries
Will Use Home Team Rules (Coach will choose which squad’s rule set he will use)
3. Usage Limits
Overusage will be set at 135%
4. QB/WR Fumbles, Kick Return and Punt Return & Penalty Cards:
A team will use the QB/WR card from his offensive squad.
Punt and Kick return defense cards will be used from the defensive squad.
Penalty card will be chosen from the either year at the coach’s discretion.
5. Frequency of Games and Game Reporting
Each coach must play approximately one game a week or a minimum of 3 games in a four-week period. It is up to the opposing coaches to arrange a game time. If there is going to be a delay the coach shall notify their opponent and the commissioner as soon as possible before the scheduled contest.
To keep things moving if there is going to be a delay in completing a game, please find someone to fill in.
Game reporting to the league is the responsibility of the home team.
6. Post Season Usage Limits
Usage will be set at 135%
7. Participation and Communication
Participation is voluntary, however if you're signed up for
this league you are expected to honor your commitment. Failure to complete
games in a timely manner may result in a coach being expelled from the league.
It is understandable that situations may arise where a game may be played
late or a week missed. COMMUNICATION is vital. Keep your opponent and the
commissioner informed when games must be delayed.
Repeated failure to participate in a timely manner will result in your team being assigned to a coach on the waiting list.
Primary communication and the dissemination of information will take place by email. Members are also required to sign up for AIM.
These leagues are about competition and gamesmanship. Unsportsmanlike conduct will not be tolerated. Respect your competitors and above all have fun. The commissioner will make a determination on most all disputes. All decisions rendered by the commissioner will be final.
Since tie-breakers do not involve points scored, please play nice.
If necessary I’ll appoint a committee of league coaches to resolve issues involving the commissioner.