SOMFL’s Stock Team League+1 is a
league where coaches choose any stock team and add one player at any position
on offense or defense. The player chosen my play at any and all positions he is
carded for. Passing, rushing, receiving, punting, KO Return, Punt Return,
kicking, defense or whatever.
·
12
teams in 3 Divisions.
·
Teams
will play a 12 game schedule.
·
Three
Division winners and two wild card teams will qualify for post season.
·
Division
Tie Breaker
1. Head to head competition.
2.
Division
record.
3.
If
tie-breaker is still not resolved, resolution would revert to a playoff game.
·
Wild
Card tie breaker is resolved by a playoff game.
2. All Game Options will be ON except:
Player over usage
QB over usage
Individualized Fumbles
In Game Rest System
Empty Flat pass = Guessed Wrong
There will be No Injuries
Will Use Home Team Rules
3. Usage Limits
QBs and
RBs with the following rushing or passing attempts will be exempt from over
usage limits:
Games/Rushing or Passing Attempts
QB: 16/400, 14/350, 12/300
RB: 16/240, 14/ 210, 12/180
QBs and RBs that do not qualify for unlimited usage, their usage will be calculated as follows: (Usage limits are rounded up)
Players that played in a 16 game schedule: 110% multiplier
Players that played in a 14 game schedule: 125% multiplier
Players that played in a 12 game schedule: 140% multiplier
This is because players that played in a 16 game schedule already have a built-in 30% advantage over players that played in a 12 game schedule and a 15% advantage over players that played in a 14 game schedule.
There will be no usage limits for receiving.
4. Pre-Season
There will be a two game pre-season
schedule in order to tryout your team. After you’ve had a chance to take your team
for a spin and feel you need to make a change or change franchises, please feel
free to do so. Once the regular season starts, changes will not be allowed.
If you wish to change your extra
player after the first pre-season game, I’ll be glad to make the change.
5. Frequency of Games and Game Reporting
Each coach must play approximately one game a week or a
minimum of 3 games in a four-week period. It is up to the opposing
coaches to arrange a game time. If there is going to be a delay the coach
shall notify their opponent and the commissioner as soon as possible before the
scheduled contest.
To
keep things moving if there is going to be a delay in completing a game, please
find someone to fill in.
Game reporting to the league is the responsibility of the
home team.
6. Post Season Usage Limits
Players that played in a 16 game schedule: 10% multiplier
Players that played in a 14 game schedule: 12.5% multiplier
Players that played in a 12 game schedule: 14% multiplier
There will be no post season usage
limits for receiving.
7. Participation and Communication
Participation is voluntary, however if you're signed up for
this league you are expected to honor your commitment. Failure to
complete games in a timely manner may result in a coach being expelled from the
league. It is understandable that situations may arise where a game may
be played late or a week missed. COMMUNICATION is vital. Keep your opponent and
the commissioner informed when games must be delayed.
Repeated failure to participate in a timely manner will result
in your team being assigned to a coach on the waiting list.
Primary communication and the dissemination of information
will take place by email. Members are also required to sign up for AIM.
Visit:
http://www.aim.com/index.adp
8. Sportsmanship
These leagues are about competition and gamesmanship.
Unsportsmanlike conduct will not be tolerated. Respect your competitors
and above all have fun. The commissioner will make a determination on
most all disputes. All decisions rendered by the commissioner will be final.
Since tie-breakers do not involve points scored, please
play nice.
If necessary I’ll appoint a committee of league coaches to
resolve issues involving the commissioner.