Game Version:  The latest. 5.0b.

League Structure: 12 teams organized
into 3 divisions playing a schedule of 12
games.

Post Season:  3 division winners and one
wild card will advance to post season.  
Wild card ties will be resolved by a playoff. If
there is a tie for division winner, the tie
breaker will be head to head competition
followed by total scoring in head to head
competition followed by record against
division opponents. Final tie breaker will be
the team with the most blond wives. Just
kidding.  Final tie breaker will be
determined by a playoff game.  The post
season will commence one week after
the conclusion of the regular season to
allow for adequate scouting.

Team Draft:  Initial team selection will be
first-come-first-serve.  Teams will be
redrafted at the beginning of the next
season as soon as possible after the
conclusion of the previous season.
Subsequent team draft order for coaches
will be determined by order of finish from
the previous year.  New coaches to the
league will be randomly placed in the draft
order by the commissioner.  The same
stock team may not be chosen by two
different coaches.  The same franchise
may be represented by more than one
team.  For example the 1968 Dallas
Cowboys and the 1998 Cowboys.

Trades:  No player trades will be allowed.

Current Computer Game Rules:  Click here
or link above.

Computer Game Rules: (These will be up
for discussion of course)
All computer game rules will be on except
the following:
1. No individualized fumble ratings.
2. No emphasize 6-rated LB.
3. No QB end run limits.
4. Player Over Usage.

Other Rules:
1. No Injuries.
2. Home team rules.

Frequency of Games:  Each coach must
play approximately one game a week or a
minimum of 3 games in a four week
period.  It is up to the opposing coaches
to arrange a game time.  If there is going to
be a delay the coach shall notify their
opponent and the commissioner as soon
as possible before the scheduled contest.

Game Reporting:  Game reporting to the
league is the responsibility of the home
team.

Durable Player Usage:  There will be no
usage limits on players that meet the
following requirements:  Games/Touches
QB: 16/320, 14/280, 12/240
RB: 16/225, 14/ 195, 12/170
WR: 16/50, 14/45, 12/38
RB Receiving: 16/35, 14/30, 12/27
TE: 16/30, 14/25, 12/22

Other Player Usage: Any player not
meeting the requirements above will be
restricted to 110% usage during the 12
game season. Although player usage will
be turned off in the rules, each coach is
responsible for monitoring his player's
usage. Players that reach their 110%
usage for the season must sit out the rest
of the season.

QB End Run Usage: Although QB End Run
Limits are turned off, the following
restriction will apply.

Once a QB reaches 100% of his rushing
chances for the year he may not run an end
run for the rest of the season. All QBs
capable of running end runs will have their
attempts pro-rated for a 12 game schedule.
For example 1990 Randall Cunningham
who had 118 rushing attempts would be
pro-rated down to 88.5 rounded up to 89 for
a 12 game schedule. He may run end runs
as much as he wants until he reaches 89
attempts for the season but then he may
not run any more end runs for the rest of
the year.  Therefore  coaches must
exercise self-control.

Post Season Player Usage:  Players that
don't qualify for unlimited usage must be
limited to 10% of their actual regular
season usage, rounded up.

QBs with end run capabilities, in the post
season will be limited to 110% of their
rushing attempts per game rounded down.

Example: 1990 Randall Cunningham who
had 118 rushing attempts in 1990
averaged 7.375 attempts per game.
Multiply this number times 110% and you
get 8.112. Therefore, Randall Cunningham
would be allowed to attempt 8 end runs
during the game. Once he reaches this
number of attempts during a game,
including
must runs, he would not be
allowed to attempt any additional end runs
for the rest of that current game.

Weekly Schedule:  Pre-game files will be
emailed out to the coaches each Sunday
pm.  The Post-game files should be sent
back to the commissioner by the next
Saturday midnight or Sunday am for
processing. Results will be posted as
soon as possible after all post-game files
are received.
Rules of Play
Computer
Football Game
Rules
League 1
SOMFL
Current
Coaches
&
Teams
Enter
League 1
Established - 2005
All-Time Stock Team League