League Structure: 12 teams organized into 3 divisions playing a schedule of 12 games.
Post Season: 3 division winners and one wild card will advance to post season. Wild card ties will be resolved by a playoff. If there is a tie for division winner, the tie breaker will be head to head competition followed by total scoring in head to head competition followed by record against division opponents. Final tie breaker will be the team with the most blond wives. Just kidding. Final tie breaker will be determined by a playoff game. The post season will commence one week after the conclusion of the regular season to allow for adequate scouting.
Team Draft: Initial team selection will be first-come-first-serve. Teams will be redrafted at the beginning of the next season as soon as possible after the conclusion of the previous season. Subsequent team draft order for coaches will be determined by order of finish from the previous year. New coaches to the league will be randomly placed in the draft order by the commissioner. The same stock team may not be chosen by two different coaches. The same franchise may be represented by more than one team. For example the 1968 Dallas Cowboys and the 1998 Cowboys.
Computer Game Rules: (These will be up for discussion of course) All computer game rules will be on except the following: 1. No individualized fumble ratings. 2. No emphasize 6-rated LB. 3. No QB end run limits. 4. Player Over Usage.
Other Rules: 1. No Injuries. 2. Home team rules.
Frequency of Games: Each coach must play approximately one game a week or a minimum of 3 games in a four week period. It is up to the opposing coaches to arrange a game time. If there is going to be a delay the coach shall notify their opponent and the commissioner as soon as possible before the scheduled contest.
Game Reporting: Game reporting to the league is the responsibility of the home team.
Durable Player Usage: There will be no usage limits on players that meet the following requirements: Games/Touches QB: 16/320, 14/280, 12/240 RB: 16/225, 14/ 195, 12/170 WR: 16/50, 14/45, 12/38 RB Receiving: 16/35, 14/30, 12/27 TE: 16/30, 14/25, 12/22
Other Player Usage: Any player not meeting the requirements above will be restricted to 110% usage during the 12 game season. Although player usage will be turned off in the rules, each coach is responsible for monitoring his player's usage. Players that reach their 110% usage for the season must sit out the rest of the season.
QB End Run Usage: Although QB End Run Limits are turned off, the following restriction will apply.
Once a QB reaches 100% of his rushing chances for the year he may not run an end run for the rest of the season. All QBs capable of running end runs will have their attempts pro-rated for a 12 game schedule. For example 1990 Randall Cunningham who had 118 rushing attempts would be pro-rated down to 88.5 rounded up to 89 for a 12 game schedule. He may run end runs as much as he wants until he reaches 89 attempts for the season but then he may not run any more end runs for the rest of the year. Therefore coaches must exercise self-control.
Post Season Player Usage: Players that don't qualify for unlimited usage must be limited to 10% of their actual regular season usage, rounded up.
QBs with end run capabilities, in the post season will be limited to 110% of their rushing attempts per game rounded down.
Example: 1990 Randall Cunningham who had 118 rushing attempts in 1990 averaged 7.375 attempts per game. Multiply this number times 110% and you get 8.112. Therefore, Randall Cunningham would be allowed to attempt 8 end runs during the game. Once he reaches this number of attempts during a game, including must runs, he would not be allowed to attempt any additional end runs for the rest of that current game.
Weekly Schedule: Pre-game files will be emailed out to the coaches each Sunday pm. The Post-game files should be sent back to the commissioner by the next Saturday midnight or Sunday am for processing. Results will be posted as soon as possible after all post-game files are received.